;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes
@COSMIC2
CityPopulationLossAttack, 2
CityPopulationLossCapture, 1
EventHeapSize, 106480, 1
NoStackKills, 1
NumberOfUnitTypes, 127
NumberOfTerrainTypes, 16
UnitShieldColor, 22
MovementMultipliers, 1
RailroadMultiplier, 4
RiverMultiplier, 0
AlpineMultiplier, 0
PlayableTribes, 0b00010000

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Wood Working,              4,-2,  nil, nil,  3, 4    ; AFl  0
Monasticism,               5, 1,  nil, nil,  1, 3    ; Alp        (Monastery Library) 
Medieval Warfare,          3,-2,  X6,  nil,  0, 0    ; Amp
Metal Working,             4, 1,  nil, nil,  1, 4    ; Ast
Agriculture,               4,-1,  nil, nil,  0, 3    ; Ato        (Grain Exchange)
Special Technology,        6,-1,  no,  no,   2, 4    ; Aut  5
City Defence,              4, 1,  AFl, Mon,  0, 2    ; Ban        (Castle)
Road Construction,         4, 0,  nil, nil,  1, 1    ; Bri
Guilds,                    6,-1,  Ast, Mon,  0, 2    ; Bro        (Blacksmith)
Defender of the Truth,     5, 0,  X6,  no,   3, 2    ; Cer        (Ottoman Units)(Mosque)
Gundpowder,                5,-1,  X6,  nil,  3, 0    ; Che  10    (Falconet)
--------------------------,4,-2,  no,  no,   1, 0    ; Chi
Right of Coinage,          4, 1,  Tra, Ast,  0, 1    ; CoL
Bureaucracy,               5,-1,  Mon, Bro,  1, 2    ; CA         (Town Hall)
Basic Training,            5,-1,  Csc, Lit,  0, 0    ; Cmb        (Halberdiers)
Administrative Monarchy,   5, 0,  CA,  Cur,  2, 2    ; Cmn  15    (Communism)
Chemistry,                 4, 1,  Che, Alp,  2, 0    ; Cmp
Body Armour,               7,-1,  Amp, Ast,  0, 0    ; Csc        (Pikemen)
--------------------------,4,-2,  no,  no,   1, 0    ; Cst
Ballistics,                4, 0,  Che, Lit,  2, 0    ; Cor        (Culverin)
Double-entry Accounting,   4, 1,  CoL, Lit,  2, 1    ; Cur  20    (Bank)
Merchant Republic,         5, 1,  Phy, Iro,  2, 1    ; Dem        (Democracy)(Noble Merchant)(Merchant's Quarter)
Physics,                   4, 1,  Cmb, Lit,  1, 3    ; Eco
Compass,                   4, 0,  Nav, Eco,  3, 3    ; E1         (Carrack)
Special Technology,        4, 1,  no,  no,   2, 4    ; E2
Metallurgy,                4, 0,  Cmp, Eco,  1, 4    ; Eng  25    (Manufacture)
Improved Arquebus,         3, 1,  Cmb, Eco,  3, 0    ; Env        (Arquebusiers)
Horse Breeding,            2,-1,  X6,  nil,  0, 4    ; Esp
--------------------------,4,-2,  no,  no,   1, 0    ; Exp
Horsemanship,              4,-1,  Esp, nil,  1, 0    ; Feu        (Lancers) 
--------------------------,4,-2,  no,  no,   1, 0    ; Fli  30
Theocracy,                 3,-2,  Mys, Alp,  3, 2    ; Fun        (Fundamentalism)
--------------------------,4,-2,  no,  no,   1, 0    ; FP
Military Tactics,          3, 2,  Feu, Csc,  1, 0    ; Gen        (Armoured Cavalry)
--------------------------,4,-2,  no,  no,   1, 0    ; Gue
--------------------------,4,-2,  no,  no,   1, 0    ; Gun  35
Mercantilism,              4,-1,  Cur, Cmn,  2, 1    ; Hor
Special Technology,        4, 1,  no,  no,   2, 4    ; Ind
Special Technology,        4, 1,  no,  no,   2, 4    ; Inv
Mass Production,           5,-1,  Eng, Hor,  2, 4    ; Iro        (Armour Factory)
Square Rigging,            4,-1,  E1,  Hor,  3, 4    ; Lab  40    (Galleon)
Coastal Defence,           4, 0,  Eco, Lab,  2, 0    ; Las        (Coastal Defence)
Caracol Tactics,           5,-1,  Gen, Env,  3, 0    ; Ldr        (Cuirassiers)
Education,                 5, 2,  Wri, Mon,  1, 3    ; Lit        (School)
Cavalry Tactics,           4,-2,  Mas, Env,  1, 0    ; Too        (Cavalry)
Artillery Tactics,         4,-1,  Cor, Mas,  2, 0    ; Mag  45    (Heavy Artillery)
Cartography,               6,-1,  Sea, Alp,  3, 3    ; Map        (Galley)
Pike and Shot,             4, 1,  nil, no,   3, 0    ; Mas        (Pikemen II)
--------------------------,4,-2,  no,  no,   1, 0    ; MP
Matchlock Firearms,        4,-1,  Mas, Iro,  3, 0    ; Mat        (Musketeers)
Medicine,                  4, 0,  San, Uni,  2, 3    ; Med  50    (Hopsital)
Naval Warfare,             6,-2,  Lab, Iro,  2, 0    ; Met        (Galleon)
Carbine Rifles,            4, 1,  Too, Mat,  3, 0    ; Min        (Harquebusiers)
--------------------------,4,-2,  no,  no,   1, 0    ; Mob
Absolute Monarchy,         5, 1,  nil, nil,  2, 2    ; Mon        (Monarchy)
Christianity,              5, 1,  X6,  no,   3, 2    ; MT   55    (Church)    
Religious Elite,           4, 0,  nil, nil,  3, 2    ; Mys
Celestial Navigation,      6,-1,  Map, Lit,  3, 3    ; Nav        (Caravel)     
--------------------------,4,-2,  no,  no,   1, 0    ; NF
--------------------------,4,-2,  no,  no,   1, 0    ; NP
Special Technology,        4, 1,  no,  no,   2, 4    ; Phi  60  
Renaissance Humanism,      4,-1,  Fun, Uni,  1, 2    ; Phy
--------------------------,4,-2,  no,  no,   1, 0    ; Pla
--------------------------,4,-2,  no,  no,   1, 0    ; Plu        (Cst & Pot)
Mexicayotl,                4, 0,  no,  no,   0, 2    ; PT         (Aztec Units)(Temple)       
Colonization of Cuba,      4, 1,  X5,  nil,  3, 1    ; Pot  65    
--------------------------,4,-2,  no,  no,   1, 0    ; Rad
Road Network,              6, 0,  Cmn, nil,  1, 1    ; RR         (Cobbled Roads)
Professional Training,     6,-1,  X5,  Mas,  3, 1    ; Rec        (Spanish Tercios => Spanish elite unit, buildable only in Madrid)
Siege Weaponry,            6,-1,  Mag, Iro,  2, 0    ; Ref        (Siege Mortar)
Three-Field System,        3, 1,  San, CA,   0, 3    ; Rfg  70    (Great Market)
Noble Republic,            5, 1,  Hor, nil,  0, 2    ; Rep  
Fluid Mechanics,           6,-1,  Eng, Lit,  2, 4    ; Rob        (Sawmill)
--------------------------,4,-2,  no,  no,   1, 0    ; Roc
Hygiene,                   4, 2,  Ast, Mon,  2, 3    ; San        (Sewer System)
Sea Trade,                 4, 1,  nil, nil,  0, 1    ; Sea  75    (Harbor)   
--------------------------,4,-2,  no,  no,   1, 0    ; SFl
Musketeer Guards,          4,-2,  nil, no,   3, 0    ; Sth        (Musketeer of the Guards)
Naval Artillery,           4,-2,  Mas, Met,  2, 0    ; SE         (Warship)
--------------------------,4,-2,  no,  no,   1, 0    ; Stl
--------------------------,4,-2,  no,  no,   1, 0    ; Sup  80
--------------------------,4,-2,  no,  no,   1, 0    ; Tac
Divine Rights,             3, 2,  nil, nil,  2, 2    ; The
--------------------------,4,-2,  no,  no,   1, 0    ; ToG
Trade Routes,              4, 2,  Bri, Sea,  1, 1    ; Tra        (Supply Wagon)(Market)    
Higher Education,          5, 1,  Lit, CA,   1, 3    ; Uni  85    (University)
--------------------------,4,-2,  no,  no,   1, 0    ; War
--------------------------,4,-2,  no,  no,   1, 0    ; Whe
Printing Press,            4, 2,  Alp, AFl,  2, 4    ; Wri
Scientific Revolution,     1, 0,  nil, nil,  1, 3    ; ...
--------------------------,4,-2,  no,  no,   1, 0    ; U1   90
--------------------------,4,-2,  no,  no,   1, 0    ; U2
--------------------------,4,-2,  no,  no,   1, 0    ; U3
--------------------------,4,-2,  no,  no,   1, 0    ; X1
--------------------------,4,-2,  no,  no,   1, 0    ; X2
The New World,             3, 0,  no,  no,   3, 3    ; X3   95
Islamic World,             3, 0,  no,  no,   3, 2    ; X4
Spanish-Habsburg Empire,   3, 0,  X7,  no,   3, 1    ; X5     
Medieval Administration,   3, 0,  nil, no,   0, 2    ; X6
Rise of Mankind,           3, 0,  no,  no,   0, 3    ; X7   99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                       1, 0,    nil,
Royal Palace,                 10, 0,    Cmn,            (Administrative Monarchy)
Military Camp,                 6, 1,    Cmb,            (Basic Training)
Grain Exchange,                6, 1,    Ato,            (Agriculture)
Mosque,                        4, 1,    nil, 00000011   (Defedner of the Faith)
Market,                        8, 1,    Tra,            (Trade Routes)
Monastery Library,             8, 1,    Alp,            (Monasticism)
City Hall,                     8, 1,    CA,             (Bureaucracy)
Castle,                        8, 0,    nil,            (Nothing)
Sewer System,                  8, 2,    San,            (Hygiene)
Bank,                         12, 3,    Cur,            (Double-entry Accounting)
Church,                       12, 3,    nil, 00000011   (Christianity)
School,                       16, 3,    Lit,            (Education)
------------------------------,4, 1,    no,
Temple,                       10, 4,    nil, 00000011   (Mexicayotl)
Blacksmith,                   20, 4,    Bro,            (Guilds)
Manufacture,                  32, 6,    Eng,            (Metallurgy)
------------------------------,4, 1,    no,
------------------------------,4, 1,    no,
Armour Factory,               16, 4,    Iro,            (Mass Production)
Sawmill,                      24, 4,    Rob,            (Fluid Mechanics)
------------------------------,4, 1,    no,
Merchant's Quarter,           16, 4,    Dem,            (Merchant Republic)
Hospital,                     12, 2,    Med,            (Medicine)
Great Market,                  8, 3,    Rfg,            (Three-Field System)
Cobbled Roads,                20, 5,    RR,             (Road Network)
University,                   16, 3,    Uni,            (Higher Education)
------------------------------,4, 1,    no,
Coastal Defence,               8, 1,    Las,            (Coastal Defence)
------------------------------,4, 1,    no,
Harbor,                        6, 1,    Sea,            (Sea Trade)
Shipwright,                   16, 3,    no,  00000011   (Nothing)
------------------------------,4, 1,    no,
Royal Guards,                  6, 2,    Cmn,             (Administrative Monarchy)
Drydock,                       8, 3,    no,  00000011    (Nothing)
------------------------------,4, 1,    no,
------------------------------,4, 1,    no,
------------------------------,4, 1,    no,
------------------------------,4, 1,    no,
Treasury,                     60, 0,    nil,            
Dome of the Rock,             20, 0,    nil,
Cathedral of Notre Dame,      20, 0,    nil,
Fugger Bank,                  20, 0,    nil,
Hanseatic League,             20, 0,    nil,
------------------------------,4, 1,    no,
Great Mosque of Damascus,     30, 0,    nil,
------------------------------,4, 1,    no,
Malbork Castle,               30, 0,    nil,
Le Mont-Saint-Michel,         30, 0,    nil,
------------------------------,4, 1,    no,
Speyer Cathedral,             40, 0,    nil,
University of Naples,         30, 0,    nil,
Venetian Arsenal,             40, 0,    nil,
Hagia Sophia,                 30, 0,    nil,
------------------------------,4, 1,    no,
Holy See,                     40, 0,    nil,
Oxford University,            40, 0,    nil,
Medici Bank,                  40, 0,    nil,
------------------------------,4, 1,    no,
Pyramids of Gizeh,            30, 0,    nil,
Crown of Castile,             30, 0,    nil,
Holy Roman Empire,            60, 0,    nil,
Dutch Textile Industry,       60, 0,    nil,
------------------------------,4, 1,    no,
------------------------------,4, 1,    no,
------------------------------,4, 1,    no,
University of Bologna,        60, 0,    nil,
Church of the Holy Sepulchre, 60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Dome of the Rock
nil,        ; Cathedral of Notre Dame
nil,        ; Fugger Bank
nil,        ; Hanseatic League
no,         ; --------------------------
nil,        ; Great Mosque of Damascus
no,         ; --------------------------
nil,        ; Malbork Castle
nil,        ; Le Mont-Saint-Michel
no,         ; --------------------------
nil,        ; Speyer Cathedral
nil,        ; University of Naples
nil,        ; Venetian Arsenal
nil,        ; Hagia Sophia
no,         ; --------------------------
nil,        ; Holy See
nil,        ; Oxford University
nil,        ; Medici Bank
no,         ; --------------------------
nil,        ; Pyramids of Gizeh
nil,        ; Crown of Castile
nil,        ; Holy Roman Empire
nil,        ; Dutch Textile Industry
no,         ; --------------------------
no,         ; --------------------------
no,         ; --------------------------
nil,        ; University of Bologna
nil,        ; Church of the Holy Sepulchre


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,                    nil, 0,  1.,0,  0a,1d,  1h,1f, 12,0,  5, Ato, 000000000000000   (requires improvement Grain Exchange) 
Engineers,                   nil, 0,  1.,0,  0a,2d,  2h,1f, 16,0,  5, Uni, 000000000000000   (requires improvement University)
Galley,                      nil, 2,  6.,0,  5a,4d,  1h,3f,  4,2,  2, Map, 000000000100000   (only buildable in the Mediterranean and Baltic Sea)
Ottoman Galley,              nil, 2,  6.,0,  5a,4d,  1h,3f,  4,2,  2, Map, 000000000100000   (Ottoman only)
War Galley,                  nil, 2,  5.,0,  8a,5d,  2h,3f,  8,1,  2, Map, 000000000100000   (only buildable in the Mediterranean and Baltic Sea)
Swedish War Galley,          nil, 2,  5.,0,  8a,5d,  2h,3f,  8,1,  2, Map, 000000000100000   (Protestant League only)
Galleass,                    nil, 2,  7.,0, 10a,6d,  2h,4f, 10,3,  2, Map, 000000000100000   (only buildable in Venice and Constantinople)
Dhow,                        nil, 2, 12.,0,  8a,6d,  1h,4f,  1,0,  2, nil, 000000000101000   (Rebel Pirate ship, Mediterranean Sea only)
Religious Fanatics,          nil, 0,  1.,0,  4a,4d,  1h,4f,  1,0,  1, Fun, 000100001000010   (requires improvement Church)
Insurgents,                  nil, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  0, nil, 001000000000010   (Rebel only)
Caravel,                     Lab, 2, 10.,0,  0a,4d,  2h,2f,  5,3,  4, Nav, 000000000000001   (Exploration and Cargo ship only)
Carrack,                     Met, 2, 14.,0,  6a,5d,  2h,2f, 10,0,  2, E1,  000000000000000   (Warship)
Merchant Galleon,            nil, 2, 10.,0,  0a,6d,  3h,2f,  9,6,  4, Lab, 000000000000001   (Cargo Ship)
Galleon,                     nil, 2, 12.,0, 10a,8d,  3h,3f, 18,0,  2, Met, 100000000000000   (Warship)
Warship,                     nil, 2,  8.,0, 12a,10d, 3h,4f, 24,0,  2, SE,  000000000000000   (Late Warship)
San Martin,                  nil, 2,  8.,0, 14a,10d, 3h,4f,  2,0,  2, nil, 000000000000000   (Flagship of Spanish Armada)
Revenge,                     nil, 2,  8.,0, 14a,10d, 3h,4f,  2,0,  2, nil, 000000000000000   (Flagship of English Fleet)
Vasa,                        nil, 2,  8.,0, 14a,10d, 3h,4f,  2,0,  2, nil, 000000000000000   (Flagship of Swedish Fleet)
Plain Indians,               nil, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  0, nil, 000000000000000   (Rebel only)
Woodland Indians,            nil, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  0, nil, 000000000000000   (Rebel only)
Pike Militias,               Mas, 0,  1.,0,  3a,3d,  2h,1f,  2,0,  1, nil, 000000000000000   (Tier 1+2 unit)
Town Militias,               nil, 0,  1.,0,  4a,5d,  2h,1f,  3,0,  1, Mas, 000000000000000   (Tier 3 unit)
Mesoamerican Warriors,       nil, 0,  1.,0,  3a,4d,  1h,1f,  1,0,  1, nil, 000000000000000   (Rebel only)
Incan Spearmen,              nil, 0,  1.,0,  3a,4d,  1h,1f,  1,0,  1, nil, 000000000000000   (Rebel only)
Native Warriors,             nil, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  0, nil, 000000000000000   (Rebel only)
African Warriors,            nil, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  0, nil, 000000000000000   (Rebel only)
Muslim Spearmen,             nil, 0,  1.,0,  3a,4d,  1h,1f,  1,0,  1, nil, 000000000000000   (Rebel only)
Aztec Spearmen,              nil, 0,  1.,0,  3a,4d,  1h,1f,  1,0,  1, nil, 000000000000000   (Aztec only)
Eagle Warriors,              nil, 0,  1.,0,  5a,4d,  1h,2f,  1,0,  0, nil, 000001000000000   (Aztec only)
Aztec Archers,               nil, 0,  1.,0,  4a,4d,  1h,3f,  1,0,  0, nil, 000000000000000   (Aztec only)
Mayan Spearmen,              nil, 0,  1.,0,  3a,4d,  1h,1f,  1,0,  1, nil, 000000000000000   (Aztec only)
Jaguar Warriors,             nil, 0,  1.,0,  5a,4d,  1h,2f,  1,0,  0, nil, 000001000000000   (Aztec only)
Tlaxcalan Warriors,          Mas, 0,  1.,0,  5a,4d,  1h,2f,  1,0,  0, nil, 000001000000000   (Spanish ally in Mexico)
Ottoman Spearmen,            nil, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000000000000000   (Ottoman only)
Ottoman Halberdiers,         nil, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (Ottoman only)
Ottoman Arquebusiers,        nil, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (Ottoman only)
Janissaries,                 nil, 0,  1.,0,  8a,5d,  2h,4f,  9,0,  0, nil, 000000000000000   (Ottoman only)
Sipahis,                     nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, nil, 000000000000000   (Ottoman only)
Mamluks,                     nil, 0,  3.,0, 11a,4d,  2h,5f, 12,0,  0, nil, 000000000000000   (Ottoman only)
Great Bombard,               nil, 0,  1.,0, 12a,3d,  2h,5f, 12,0,  0, nil, 000000001000000   (Ottoman only)
Byzantine Rebels,            nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  0, nil, 000000001000000   (Event unit only)
Italian Spearmen,            Mas, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000000000000000   (available in Italy only)
Italian Swordsmen,           Mas, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (available in Italy only)
Italian Arquebusiers,        Mas, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (available in Italy only)
Condottieri,                 Too, 0,  3.,0,  8a,5d,  2h,2f,  8,0,  0, nil, 000000000000000   (available in Italy only)
Biplane,                     no,  1, 21.,0,  0a,1d,  1h,1f,  1,0,  3, nil, 000000000000001
Demi-Culverin,               nil, 0,  1.,0, 10a,2d,  2h,5f,  7,0,  0, nil, 000000001000000   (Tier 2 unit)
Pikemen,                     Mas, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1+2 unit)
Supply Wagon,                nil, 0,  4.,0,  0a,1d,  1h,1f,  9,0,  7, nil, 000000000000010   (requires improvement Market)
Noble Merchant,              nil, 0,  2.,0,  0a,1d,  1h,1f, 14,0,  7, nil, 000000000000010   (requires improvement Merchant's Quarter)
Spanish Pikemen,             Csc, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1 unit)
Spanish Rodeleros,           Cmb, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (Tier 1 unit)
Spanish Arquebusiers,        Env, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (Tier 1 unit)
Imperial Pikemen,            Csc, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1 unit)
Imperial Longswordsmen,      Cmb, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (Tier 1 unit)
Imperial Arquebusiers,       Env, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (Tier 1 unit)
French Pikemen,              Csc, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1 unit)
French Spontoon,             Cmb, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (Tier 1 unit)
French Arquebusiers,         Env, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (Tier 1 unit)
Protestant Pikemen,          Csc, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1 unit)
Protestant Longswordsmen,    Cmb, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (Tier 1 unit)
Protestant Arquebusiers,     Env, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (Tier 1 unit)
English Pikemen,             Csc, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1 unit)
English Halberdiers,         Cmb, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, nil, 000000000000000   (Tier 1 unit)
English Arquebusiers,        Env, 0,  1.,0,  7a,4d,  2h,3f,  7,0,  0, nil, 000000000000000   (Tier 1 unit)
Spanish Pikemen I,           Mas, 0,  1.,0,  5a,6d,  2h,1f,  7,0,  1, Csc, 000010000000000   (Tier 2 unit)
Spanish Rodeleros I,         Mat, 0,  1.,0,  7a,6d,  2h,2f,  7,0,  0, Cmb, 000000000000000   (Tier 2 unit)
Spanish Calivermen,          Mat, 0,  1.,0,  8a,4d,  2h,4f,  8,0,  0, Env, 000000000000000   (Tier 2 unit)
Imperial Pikemen I,          Mas, 0,  1.,0,  5a,6d,  2h,1f,  7,0,  1, Csc, 000010000000000   (Tier 2 unit)
Imperial Longswordsmen I,    Mat, 0,  1.,0,  7a,6d,  2h,2f,  7,0,  0, Cmb, 000000000000000   (Tier 2 unit)
Imperial Calivermen,         Mat, 0,  1.,0,  8a,4d,  2h,4f,  8,0,  0, Env, 000000000000000   (Tier 2 unit)
French Pikemen I,            Mas, 0,  1.,0,  5a,6d,  2h,1f,  7,0,  1, Csc, 000010000000000   (Tier 2 unit)
French Spontoon I,           Mat, 0,  1.,0,  7a,6d,  2h,2f,  7,0,  0, Cmb, 000000000000000   (Tier 2 unit)
French Calivermen,           Mat, 0,  1.,0,  8a,4d,  2h,4f,  8,0,  0, Env, 000000000000000   (Tier 2 unit)
Protestant Pikemen I,        Mas, 0,  1.,0,  5a,6d,  2h,1f,  7,0,  1, Csc, 000010000000000   (Tier 2 unit)
Protestant Longswordsmen I,  Mat, 0,  1.,0,  7a,6d,  2h,2f,  7,0,  0, Cmb, 000000000000000   (Tier 2 unit)
Protestant Calivermen,       Mat, 0,  1.,0,  8a,4d,  2h,4f,  8,0,  0, Env, 000000000000000   (Tier 2 unit)
English Pikemen I,           Mas, 0,  1.,0,  5a,6d,  2h,1f,  7,0,  1, Csc, 000010000000000   (Tier 2 unit)
English Halberdiers I,       Mat, 0,  1.,0,  7a,6d,  2h,2f,  7,0,  0, Cmb, 000000000000000   (Tier 2 unit)
English Calivermen,          Mat, 0,  1.,0,  8a,4d,  2h,4f,  8,0,  0, Env, 000000000000000   (Tier 2 unit)
Spanish Pikemen II,          nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Spanish Musketeers,          nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
Imperial Pikemen II,         nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Imperial Musketeers,         nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
French Pikemen II,           nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
French Musketeers,           nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
Protestant Pikemen II,       nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Protestant Musketeers,       nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
English Pikemen II,          nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
English Musketeers,          nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
Guardia Real,                nil, 0,  1.,0, 10a,7d,  2h,5f, 11,0,  0, Rec, 000010001000000   (Spanish Elite unit, only buildable in Madrid)
Musketeers of the Guard,     nil, 0,  1.,0, 10a,7d,  2h,5f, 11,0,  0, Sth, 000010001000000   (French Elite unit, only buildable in Paris)
Swiss Pikemen,               Mas, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1+2 unit)
Danish Pikemen,              Mas, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1+2 unit)
Swedish Pikemen,             Mas, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1+2 unit)
Danish Pikemen II,           nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Danish Musketeers,           nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
Swedish Pikemen II,          nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Swedish Musketeers,          nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
Dutch Pikemen II,            nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Dutch Musketeers,            nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 unit)
Landsknechte,                Mas, 0,  1.,0,  4a,6d,  2h,1f,  4,0,  1, nil, 000010000000000   (Tier 1+2 mercenary unit, only buildable within the HRE)
Doppelsoldner,               Mas, 0,  1.,0,  6a,4d,  2h,2f,  5,0,  0, nil, 000000000000000   (Tier 1+2 mercenary unit, only buildable within the HRE)
Reiter,                      Too, 0,  3.,0,  8a,5d,  2h,2f,  7,0,  0, nil, 000000000000000   (Tier 1+2 mercenary unit, only buildable within the HRE)
Conquistadors,               Too, 0,  3.,0,  8a,5d,  2h,2f,  8,0,  0, nil, 000000000000001   (only buildable in Hispaniola)
Scottish Pikemen,            Mas, 0,  1.,0,  4a,6d,  2h,1f,  6,0,  1, nil, 000010000000000   (Tier 1+2 unit)
Scottish Pikemen II,         nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Scottish Mercenaries,        nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, no,  000000000000000   (Tier 3 mercenary unit (Protestant only))
German Mercenaries,          nil, 0,  1.,0,  9a,5d,  2h,5f, 10,0,  0, Mat, 000000000000000   (Tier 3 mercenary unit, only buildable within the HRE)
Armoured Cavalry,            Too, 0,  3.,0,  8a,5d,  2h,2f,  8,0,  0, nil, 000000000000000   (Tier 1+2 unit)
Cuirassiers,                 nil, 0,  3.,0,  9a,6d,  2h,4f,  9,0,  3, Ldr, 000000000000000   (Tier 2+3 unit)
Spanish Cavalry,             nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
Imperial Cavalry,            nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
French Cavalry,              nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
Protestant Cavalry,          nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
English Cavalry,             nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
Dutch Cavalry,               nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
Swedish Cavalry,             nil, 0,  3.,0, 10a,7d,  2h,2f, 11,0,  0, Too, 000000000000000   (Tier 3 unit)
Dutch Pikemen I,             Mas, 0,  1.,0,  5a,6d,  2h,1f,  7,0,  1, Csc, 000010000000000   (Tier 2 unit)
Dutch Calivermen,            Mat, 0,  1.,0,  8a,4d,  2h,4f,  8,0,  0, Env, 000000000000000   (Tier 2 unit)
Pikemen II,                  nil, 0,  1.,0,  6a,7d,  3h,1f,  9,0,  1, Mas, 000010000000000   (Tier 3 unit)
Harquebusiers,               nil, 0,  3.,0, 11a,4d,  2h,5f, 12,0,  0, Min, 000000000000000   (Tier 3 unit)
Falconet,                    Mag, 0,  1.,0,  7a,2d,  2h,4f,  7,0,  0, nil, 000000001000000   (Tier 1+2 unit)
Culverin,                    Mag, 0,  1.,0,  9a,2d,  2h,5f,  7,0,  0, Cor, 000000001000000   (Tier 2 unit)
Heavy Artillery,             nil, 0,  1.,0, 12a,3d,  2h,6f, 12,0,  0, Mag, 000000001000000   (Tier 3 unit)
Siege Mortar,                nil, 0,  1.,0, 14a,1d,  2h,6f, 16,0,  0, Ref, 000000001000000   (Tier 3 unit)
Fortress,                    nil, 0,  0.,0,  0a,9d,  5h,4f,  1,0,  1, nil, 000000000000000   (Defence unit)

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,                   1,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,                   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,                1,2,  2,0,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,                   2,3,  1,1,0,   Grs, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,                    2,4,  1,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,                3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil, yes, ; Mou
Tundra,                   1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,                     2,2,  3,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,                    2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln, yes, ; Swa
Jungle,                   2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln, yes, ; Jun
Ocean,                    1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Crop Field,               1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Bbb
Village,                  2,2,  3,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Ccc
Maize Field,              1,2,  3,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ddd
Tobacco Field,            1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Eee
Sugarcane Field,          1,2,  1,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Fff
Oasis,                    1,2,  3,1,0,
Pigs,                     1,2,  2,1,1,
Grassland,                1,2,  2,1,0,
Timber,                   2,3,  1,1,2,
Coal,                     2,4,  1,3,4,
Goldmine,                 3,6,  0,0,24,
Trade Post,               1,2,  3,1,1,
Naval Stores,             2,2,  3,3,3,
Turf,                     2,3,  1,2,0,
Gems,                     2,3,  1,0,10,
Fish,                     1,2,  3,0,2,
Monastery,                1,2,  6,2,2,
Spice Caravansary,        1,2,  3,2,12,
Maize Farm,               1,2,  6,1,4,
Tobacco Plantage,         1,2,  0,1,6,
Sugarcane Plantage,       1,2,  3,0,8,
Snakes,                   1,2,  1,1,2,
Chicken,                  1,2,  3,1,3,
Grassland,                1,2,  2,1,0,
Furs,                     2,3,  1,2,3,
Iron,                     2,4,  1,3,4,
Silvermine,               3,6,  0,0,16,
Bear,                     1,2,  2,0,3,
Manufacture,              2,2,  3,4,8,
Crocodile,                2,3,  3,0,4,
Fruits,                   2,3,  4,0,3,
Whales,                   1,2,  2,2,3,
University,               1,2,  4,2,10,
Ivory,                    1,2,  3,2,6,
Sacred Site,              1,2,  3,3,6,
Tobacco Plantage,         1,2,  0,2,6,
Sugarcane Plantage,       1,2,  3,0,8,

@TERRAIN1
Desert,             1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,             1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,            2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,             2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Extra Field 12,     1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Bbb
Extra Field 13,     1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ccc
Extra Field 14,     1,2,  0,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ddd
Extra Field 15,     1,2,  0,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Eee
Extra Field 16,     1,2,  1,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Fff
Oasis,              1,2,  3,1,0,
Buffalo,            1,2,  1,3,0,
Grassland,          1,2,  2,1,0,
Pheasant,           2,3,  3,2,0,
Coal,               2,4,  1,2,0,
Gold,               3,6,  0,1,6,
Game,               1,2,  3,1,0,
Ivory,              2,2,  1,1,4,
Peat,               2,3,  1,4,0,
Gems,               2,3,  1,0,4,
Fish,               1,2,  3,0,2,
Extra 12 1,         1,2,  0,8,4,
Extra 13 1,         1,2,  0,4,6,
Extra 14 1,         1,2,  0,4,6,
Extra 15 1,         1,2,  0,0,8,
Extra 16 1,         1,2,  4,0,6,
Desert Oil,         1,2,  0,4,0,
Wheat,              1,2,  3,1,0,
Grassland,          1,2,  2,1,0,
Silk,               2,3,  1,2,3,
Wine,               2,4,  1,0,4,
Iron,               3,6,  0,4,0,
Furs,               1,2,  2,0,3,
Glacier Oil,        2,2,  0,4,0,
Spice,              2,3,  3,0,4,
Fruit,              2,3,  4,0,1,
Whales,             1,2,  2,2,3,
Extra 12 2,         1,2,  0,8,4,
Extra 13 2,         1,2,  0,4,6,
Extra 14 2,         1,2,  0,4,6,
Extra 15 2,         1,2,  0,0,8,
Extra 16 2,         1,2,  4,0,6,

@TERRAIN2
Desert,             1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,             1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,            2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,             2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Extra Field 12,     1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Bbb
Extra Field 13,     1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ccc
Extra Field 14,     1,2,  0,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ddd
Extra Field 15,     1,2,  0,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Eee
Extra Field 16,     1,2,  1,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Fff
Oasis,              1,2,  3,1,0,
Buffalo,            1,2,  1,3,0,
Grassland,          1,2,  2,1,0,
Pheasant,           2,3,  3,2,0,
Coal,               2,4,  1,2,0,
Gold,               3,6,  0,1,6,
Game,               1,2,  3,1,0,
Ivory,              2,2,  1,1,4,
Peat,               2,3,  1,4,0,
Gems,               2,3,  1,0,4,
Fish,               1,2,  3,0,2,
Extra 12 1,         1,2,  0,8,4,
Extra 13 1,         1,2,  0,4,6,
Extra 14 1,         1,2,  0,4,6,
Extra 15 1,         1,2,  0,0,8,
Extra 16 1,         1,2,  4,0,6,
Desert Oil,         1,2,  0,4,0,
Wheat,              1,2,  3,1,0,
Grassland,          1,2,  2,1,0,
Silk,               2,3,  1,2,3,
Wine,               2,4,  1,0,4,
Iron,               3,6,  0,4,0,
Furs,               1,2,  2,0,3,
Glacier Oil,        2,2,  0,4,0,
Spice,              2,3,  3,0,4,
Fruit,              2,3,  4,0,1,
Whales,             1,2,  2,2,3,
Extra 12 2,         1,2,  0,8,4,
Extra 13 2,         1,2,  0,4,6,
Extra 14 2,         1,2,  0,4,6,
Extra 15 2,         1,2,  0,0,8,
Extra 16 2,         1,2,  4,0,6,

@TERRAIN3
Desert,             1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,             1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,            2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,             2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Extra Field 12,     1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Bbb
Extra Field 13,     1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ccc
Extra Field 14,     1,2,  0,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Ddd
Extra Field 15,     1,2,  0,2,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Eee
Extra Field 16,     1,2,  1,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Fff
Oasis,              1,2,  3,1,0,
Buffalo,            1,2,  1,3,0,
Grassland,          1,2,  2,1,0,
Pheasant,           2,3,  3,2,0,
Coal,               2,4,  1,2,0,
Gold,               3,6,  0,1,6,
Game,               1,2,  3,1,0,
Ivory,              2,2,  1,1,4,
Peat,               2,3,  1,4,0,
Gems,               2,3,  1,0,4,
Fish,               1,2,  3,0,2,
Extra 12 1,         1,2,  0,8,4,
Extra 13 1,         1,2,  0,4,6,
Extra 14 1,         1,2,  0,4,6,
Extra 15 1,         1,2,  0,0,8,
Extra 16 1,         1,2,  4,0,6,
Desert Oil,         1,2,  0,4,0,
Wheat,              1,2,  3,1,0,
Grassland,          1,2,  2,1,0,
Silk,               2,3,  1,2,3,
Wine,               2,4,  1,0,4,
Iron,               3,6,  0,4,0,
Furs,               1,2,  2,0,3,
Glacier Oil,        2,2,  0,4,0,
Spice,              2,3,  3,0,4,
Fruit,              2,3,  4,0,1,
Whales,             1,2,  2,2,3,
Extra 12 2,         1,2,  0,8,4,
Extra 13 2,         1,2,  0,4,6,
Extra 14 2,         1,2,  0,4,6,
Extra 15 2,         1,2,  0,0,8,
Extra 16 2,         1,2,  4,0,6,


@GOVERNMENTS
Principality,             Prince,            Princess
Feudal Monarchy,          King,              Queen
Absolute Monarchy,        King,              Queen
Administrative Monarchy,  King,              Queen
Theocracy,                King,              King
Noble Republic,           Magistrate,        Magistrate
Merchant Republic,        Mayor,             Mayor

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       0,  1,  1,     1, Pope, Pope, 2, Pope, Pope, 3, Pope, Pope, 4, Pope, Pope, 5, Pope, Pope, 6, Pope, Pope
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     1, Emperor, Empress, 2, Emperor, Empress, 3, Emperor, Empress, 4, Emperor, Empress, 5, Emperor, Empress, 6, Emperor, Empress
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     1, Pope, Pope, 2, Pope, Pope, 3, Pope, Pope, 4, Pope, Pope, 5, Pope, Pope, 6, Pope, Pope
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,     1, Sultan, Sultan, 2, Sultan, Sultan, 3, Sultan, Sultan, 4, Sultan, Sultan, 5, Sultan, Sultan, 6, Sultan, Sultan
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     
Mao Tse Tung, Wu Zhao,             0, 5, 1, Chinese,     Chinese,     0,  0,  1,     1, Emperor, Empress, 2, Emperor, Empress, 3, Emperor, Empress, 4, Emperor, Empress, 5, Emperor, Empress, 6, Emperor, Empress
Henry VIII,   Elizabeth I,         1, 6, 2, English,     English,     0,  1,  0,     
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     1, Pope, Pope, 2, Pope, Pope, 3, Pope, Pope, 4, Pope, Pope, 5, Pope, Pope, 6, Pope, Pope
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     1, Emperor, Empress, 2, Emperor, Empress, 3, Emperor, Empress, 4, Emperor, Empress,
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,          ...,                    0, 5, Arabs,          Arab,          1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,        ...,                    0, 1, Incas,          Inca,         -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Timber,
Livestock,
Cloth,
Salt,
Coal,
Weapons,
Copper,
Wine,
Silk,
Silver,
Spice,
Tools,
Exotic Fruits,
Jewellery,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:		            1 - invisible
;	00000010	non-disbandable (human players only):	    1 - cannot disband
;  	00000100	0-range-air-unit damage override:	    1 - override damage
; 	00001000	barbarian units can't be bought off:        1 - can't buy off
;	00010000	impassable terrain override:		    1 - override impassable terrain
;	01000000        barbarian unit will not expire:     	    1 - no expire
;	10000000        override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11011110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 0 Peasants
11011010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 1 Engineers
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 2 Galley
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 3 Ottoman Galley
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 4 War Galley
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 5 Swedish War Galley
00010100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 6 Galleass
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 7 Dhow
11011001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 8 Religious Fanatics
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 9 Insurgents
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 10 Caravel
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 11 Carrack
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 12 Merchant Galleon
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 13 Galleon
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 14 Warship
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 15 San Martin
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 16 Revenge
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 17 Vasa
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 18 Plain Indians
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 19 Woodland Indians
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 20 Pike Militias
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 21 Town Militias
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 22 Mesoamerican Warriors
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 23 Incan Spearmen
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 24 Native Warriors
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 25 African Warriors
00000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 26 Muslim Spearmen
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 27 Aztec Spearmen
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 28 Eagle Warriors
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 29 Aztec Archers
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 30 Mayan Spearmen
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 31 Jaguar Warriors
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 32 Tlaxcalan Warriors
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 33 Ottoman Spearmen
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 34 Ottoman Halberdiers
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 35 Ottoman Arquebusiers
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 36 Janissaries
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 37 Sipahis
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 38 Mamluks
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 39 Great Bombard
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 40 Byzantine Rebels
00011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 41 Italian Spearmen
00011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 42 Italian Swordsmen
00011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 43 Italian Arquebusiers
00011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 44 Condottieri
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 45 Biplane
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 46 Demi-Culverin
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 47 Pikemen
11011110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 48 Supply Wagon
11011010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 49 Noble Merchant
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 50 Spanish Pikemen
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 51 Spanish Rodeleros
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 52 Spanish Arquebusiers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 53 Imperial Pikemen
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 54 Imperial Longswordsmen
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 55 Imperial Arquebusiers
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 56 French Pikemen
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 57 French Spontoon
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 58 French Arquebusiers
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 59 Protestant Pikemen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 60 Protestant Longswordsmen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 61 Protestant Arquebusiers
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 62 English Pikemen
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 63 English Halberdiers
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 64 English Arquebusiers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 65 Spanish Pikemen I
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 66 Spanish Rodeleros I
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 67 Spanish Calivermen
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 68 Imperial Pikemen I
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 69 Imperial Longswordsmen I
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 70 Imperial Calivermen
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 124 French Pikemen I
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 125 French Spontoon I
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 126 French Calivermen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 71 Protestant Pikemen I
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 72 Protestant Longswordsmen I
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 73 Protestant Calivermen
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 74 English Pikemen I
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 75 English Longswordsmen I
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 76 English Calivermen
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 77 Spanish Pikemen II
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 78 Spanish Musketeers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 79 Imperial Pikemen II
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 80 Imperial Musketeers
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 81 French Pikemen II
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 82 French Musketeers
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 83 Protestant Pikemen II
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 84 Protestant Musketeers
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 85 English Pikemen II
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 86 English Musketeers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 87 Guardia Real
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 88 Musketeers of the Guard
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 89 Swiss Pikemen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 90 Danish Pikemen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 91 Swedish Pikemen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 92 Danish Pikemen II
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 93 Danish Musketeers
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 94 Swedish Pikemen II
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 95 Swedish Musketeers
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 96 Dutch Pikemen I
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 97 Dutch Arquebusiers I
10010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 98 Landsknechte
10010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 99 Doppelsoldner
10010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 100 Reiter
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 101 Conquistadors
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 102 Scottish Pikemen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 103 Scottish Pikemen II
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 104 Scottish Mercenaries
10010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 105 German Mercenaries
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 106 Armoured Cavalry
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 107 Cuirassiers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 108 Spanish Cavalry
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 109 Imperial Cavalry
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 110 French Cavalry
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 111 Protestant Cavalry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 112 English Cavalry
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 113 Dutch Cavalry
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 114 Swedish Cavalry
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 115 Dutch Pikemen I
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 116 Dutch Calivermen
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 117 Pikemen II
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 118 Harquebusiers
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 119 Falconet
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 120 Culverin
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 121 Heavy Artillery
11011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 122 Siege Mortar
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 123 Fortress
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 11010000  ; 127 Test Unit 6


@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS	
<none>		; 0 Peasants
<none>		; 1 Engineers
Galley.wav      ; 2 Galley
Galley.wav      ; 3 Ottoman Galley
Galley.wav      ; 4 War Galley
Galley.wav      ; 5 Swedish War Galley
Galleass.wav    ; 6 Galleass
Galley.wav      ; 7 Dhow
RelFanatics.wav ; 8 Religious Fanatics
Insurgents.wav  ; 9 Insurgents
<none>		; 10 Caravel
Carrack.wav     ; 11 Carrack
<none>		; 12 Merchant Galleon
Galleon.wav     ; 13 Galleon
Warship.wav     ; 14 Warship
SanMartin.wav   ; 15 San Martin
Revenge.wav     ; 16 Revenge
Vasa.wav        ; 17 Vasa
NativeWar.wav   ; 18 Plain Indians
NativeWar.wav   ; 19 Woodland Indians
Swordfight.wav  ; 20 Pike Militias
Swordfight.wav  ; 21 Town Militias
Warrior.wav     ; 22 Mesoamerican Warriors
Warrior.wav     ; 23 Incan Spearmen
Warrior.wav     ; 24 Native Warriors
Warrior.wav     ; 25 African Warriors
Swordfight.wav  ; 26 Muslim Spearmen
Warrior.wav     ; 27 Aztec Spearmen
Warrior.wav     ; 28 Eagle Warriors
Archers.wav     ; 29 Aztec Archers
Warrior.wav     ; 30 Mayan Spearmen
Warrior.wav     ; 31 Jaguar Warriors
Warrior.wav     ; 32 Tlaxcalan Warriors
Swordfight.wav  ; 33 Ottoman Spearmen
Swordfight2.wav ; 34 Ottoman Halberdiers
Arquebusier.wav ; 35 Ottoman Arquebusiers
Janissaries.wav	; 36 Janissaries
HorseFight.wav  ; 37 Sipahis
Mamluk.wav      ; 38 Mamluks
Bombard.wav     ; 39 Great Bombard
Byzanz.wav      ; 40 Byzantine Rebels
Swordfight.wav  ; 41 Italian Spearmen
Swordfight2.wav ; 42 Italian Swordsmen
Arquebusier.wav ; 43 Italian Arquebusiers
HorseFight.wav  ; 44 Condottieri
<none>		; 45 Biplane
Culverin.wav    ; 46 Demi-Culverin
Swordfight.wav  ; 47 Pikemen
SupplyWagon.wav ; 48 Supply Wagon
Merchant.wav    ; 49 Noble Merchant
Swordfight.wav  ; 50 Spanish Pikemen
Swordfight2.wav ; 51 Spanish Rodeleros
Arquebusier.wav ; 52 Spanish Arquebusiers
Swordfight.wav  ; 53 Imperial Pikemen
Swordfight2.wav ; 54 Imperial Longswordsmen
Arquebusier.wav ; 55 Imperial Arquebusiers
Swordfight.wav  ; 56 French Pikemen
Swordfight2.wav ; 57 French Spontoon
Arquebusier.wav ; 58 French Arquebusiers
Swordfight.wav  ; 59 Protestant Pikemen
Swordfight2.wav ; 60 Protestant Longswordsmen
Arquebusier.wav ; 61 Protestant Arquebusiers
Swordfight.wav  ; 62 English Pikemen
Swordfight2.wav ; 63 English Halberdiers
Arquebusier.wav ; 64 English Arquebusiers
Swordfight.wav  ; 65 Spanish Pikemen I
Swordfight2.wav ; 66 Spanish Rodeleros I
Caliver.wav     ; 67 Spanish Calivermen
Swordfight.wav  ; 68 Imperial Pikemen I
Swordfight2.wav ; 69 Imperial Longswordsmen I
Caliver.wav     ; 70 Imperial Calivermen
Swordfight.wav  ; 124 French Pikemen I
Swordfight2.wav ; 125 French Spontoon I
Caliver.wav     ; 126 French Calivermen
Swordfight.wav  ; 71 Protestant Pikemen I
Swordfight2.wav ; 72 Protestant Longswordsmen I
Caliver.wav     ; 73 Protestant Calivermen
Swordfight.wav  ; 74 English Pikemen I
Swordfight2.wav ; 75 English Longswordsmen I
Caliver.wav     ; 76 English Calivermen
PikemenII.wav   ; 77 Spanish Pikemen II
Musketeers.wav	; 78 Spanish Musketeers
PikemenII.wav   ; 79 Imperial Pikemen II
Musketeers.wav	; 80 Imperial Musketeers
PikemenII.wav   ; 81 French Pikemen II
Musketeers.wav	; 82 French Musketeers
PikemenII.wav   ; 83 Protestant Pikemen II
Musketeers.wav	; 84 Protestant Musketeers
PikemenII.wav   ; 85 English Pikemen II
Musketeers.wav	; 86 English Musketeers
GuardiaReal.wav ; 87 Guardia Real
MusketGuard.wav ; 88 Musketeers of the Guard
Swordfight.wav  ; 89 Swiss Pikemen
Swordfight.wav  ; 90 Danish Pikemen
Swordfight.wav  ; 91 Swedish Pikemen
PikemenII.wav   ; 92 Danish Pikemen II
Musketeers.wav	; 93 Danish Musketeers
PikemenII.wav   ; 94 Swedish Pikemen II
Musketeers.wav	; 95 Swedish Musketeers
PikemenII.wav   ; 96 Dutch Pikemen II
Musketeers.wav	; 97 Dutch Musketeers
Swordfight.wav  ; 98 Landsknechte
Swordfight2.wav ; 99 Doppelsoldner
Reiter.wav      ; 100 Reiter
Reiter.wav      ; 101 Conquistadors
Swordfight.wav  ; 102 Scottish Pikemen
PikemenII.wav   ; 103 Scottish Pikemen II
Musketeers.wav	; 104 Scottish Mercenaries
Musketeers.wav	; 105 German Mercenaries
HorseFight.wav  ; 106 Armoured Cavalry
HorseFight.wav  ; 107 Cuirassiers
Cavalry.wav     ; 108 Spanish Cavalry
Cavalry.wav     ; 109 Imperial Cavalry
Cavalry.wav     ; 110 French Cavalry
Cavalry.wav     ; 111 Protestant Cavalry
Cavalry.wav     ; 112 English Cavalry
Cavalry.wav     ; 113 Dutch Cavalry
Cavalry.wav     ; 114 Swedish Cavalry
Swordfight.wav  ; 115 Dutch Pikemen I
Caliver.wav     ; 116 Dutch Calivermen
PikemenII.wav   ; 117 Pikemen II
Harquebusier.wav; 118 Harquebusiers
Falconet.wav    ; 119 Falconet
Culverin.wav    ; 120 Culverin
Artillery.wav   ; 121 Heavy Artillery
Mortar.wav      ; 122 Siege Mortar
<none>		; 123 Fortress
<none>		; 127 Test Unit 6

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

